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Ranks of the Fleet are not a reflection of the rank in the game or game skills, a High Command rank in the Fleet will usually reflect the amount of involvement that person has in the fleet.
- For example if they are helpful to others, use the forums often, are moderators of the forums, recruit, are social, set up events, etc they will gain a higher rank in the Fleet.
- Besides that the ranks are based on time spent in the fleet.

Career Choices....

​Tactical
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Combat damage, stealth tactics and squad tactics. The Tactical officer can deliver damage in the widest variety of methods, while supporting his away team by drawing off enemy threat or bolstering their combat effectiveness with tactics and squad commands.

 



A Tactical officer's job is to keep the ship and crew safe from harm. A Tactical officer's skills are specialized for combat, both in space and on the ground. They get the job, whether using phasers, fists, or photon torpedoes, allowing Starfleet to explore and learn in safety.
Tactical officers increase the damage done by a ship, providing the ability to fire salvos of torpedoes and overload energy weapons for a massive attack. On the ground Tactical officers make the most out of any weapon, and are able to mix it up in melee combat better than anyone.

 

​Engineering
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Survivability, support generators, and controlling the paths of enemy advance with fieldworks. The Engineering officer can withstand the most damage by improving the performance of their personal shields, while supporting their away team with power generators or by bottlenecking the enemies advance with defensive mine fields. The Engineer's own combat effectiveness is improved by modifications to their firearms or support fire from fabricated turrets and drones.
Engineers have advanced technical skills that are available in both space and ground combat. They are adept as using Starfleet technology to its best advantage. They can help in reducing the amount of damage done to your ship, repair systems quickly, and even do things not in the Starfleet Operations Manual.

 

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On the ground, Engineers can disable enemy technology, build force field generators, and perform various sorts of technological feats.

​Science
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Weakening or incapacitating the enemy over time, creating energy fields that damage or hinder and healing their away team from such affects. The Science officer has the greatest potential to quickly react to chaotic combat situation through direct enemy holds, weakening an enemy groups combat strength or resistance, or responding to enemy attack by quickly healing damage. The science officers combat effectiveness is their versatility.

 

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Science officers are essential to Starfleet's missions of exploration and diplomacy. They research, heal and innovate, using their knowledge and creativity to assist captain and crew. They can utilize technology to control and evade enemies, ensnare an enemy ship with a tractor beam, find cloaked ships, and even use holoprojectors to confuse enemies.

 

Fleet Condition Status

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